The Ember Awards committee would like to send out a big thank you to everyone who submitted an application for the 2020/21 awards. In total, 125 applications were made to this event celebrating the best and brightest in Alberta’s Interactive and Digital Media landscape, which is a fantastic result!
We would like to offer our particular thanks to the generous support of our sponsors. The interest and dedication these companies have shown to Alberta’s digital community is incredible, and they are helping us showcase the incredible talent this province has. If you get the chance, please show your love and support for these companies, as they are all trying to create a more robust interactive digital media community in the province.
Best Up-and-Coming Esports Creator (In-kind sponsor)
Best Up-and-Coming Software Developer
Like Nobody’s Business Best Non-Profit Association or Community Group Community Champion of the Year
Gaming Studio of the Year
Best Digital Publication (In-kind sponsor)
Next Level Volunteerism
Best Up-and-Coming Game Developer (Student sponsor)
Women in Tech
Best Display Ad or Campaign
Best Education & eLearning Product (In-kind sponsor)
Digital Leader of the Year
We would also like to extend a big thanks to Alberta Innovates, Digital Alberta’s industry supporter, whom we owe a big debt of gratitude to for making this and all Digital Alberta activities possible.
Kris Hodgson is an instructor in the Digital Communications and Media program at Lethbridge College where he has worked for the past 9 years. He has been a writer and photographer for various publications across western Canada for the last 16 years with a background in journalism and public relations for newspapers and economic development agencies. The completion of work on his master’s degree in Virtual Reality/360-degree journalism from the University of Alberta kick-started applied research opportunities at Lethbridge College. He helped to launch Alberta’s first and Canada’s second Virtual and Augmented Reality certificate program in the fall of 2019 and helps to organize Merging Realities, the world’s first global Virtual Reality conference that is now in its third year showcasing the latest developments from both industry and post-secondary students.